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PlayMaker Help & Tips => PlayMaker Help => Topic started by: FlyinWhee on July 02, 2013, 03:22:27 AM

Title: Trigger Event with Collide Tag "None" error? [SOLVED]
Post by: FlyinWhee on July 02, 2013, 03:22:27 AM
I'm using the Trigger Event but it is not reacting as I would expect it to.

If I set the "Collide Tag" to the actual tag of an Object, it detects properly. So that works.

but if I set the Collide Tag to "None", I would expect it that action to resolve/Send Event if it was triggered by a  GameObject with ANY tag, right? But that's not happening.

Am I looking at this the wrong way?
Title: Re: Trigger Event with Collide Tag "None" error?
Post by: jeanfabre on July 02, 2013, 05:36:19 AM
Hi,

 You are corretc, this is  a little flow in the action logic. In your case, simply implement the system event "TRIGGER ENTER" for example, you should use TriggerEVent action if you don't want top catch all.

 would that work for your case?

bye,

 Jean
Title: Re: Trigger Event with Collide Tag "None" error?
Post by: FlyinWhee on July 02, 2013, 11:08:54 AM
That makes a lot of sense, and yes, indeed, it works perfectly for my case.

Thanks again!