Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: kogonagi on August 31, 2013, 03:49:13 PM

Title: Having trouble with add force on fps scheme[SOLVED]
Post by: kogonagi on August 31, 2013, 03:49:13 PM
Hi i'm super new here. just picked up playmaker 2 days ago and i am having a blast with it so far. i finally hit a stump that reading through the forums could not help me with.

i'm currently trying to make a game where player(capsule) with main camera attached can fly around the stage with a jet pack. but i'm stuck with the common problem add force being only based on world xyz. i have read alot about using rotate.transform or something akin to that to help it understand where the capsule is now pointing but i have no clue how to set that up. i'm looking for some one to help me get through this process so i can put my lil game up for people to enjoy. thnx for you time guys, and thnx again to the forums only reason i have gotten any where so far is with the wealth of content on here.
Cheers.
Title: Re: Having trouble with add force on fps scheme
Post by: kogonagi on August 31, 2013, 04:02:51 PM
Lol solved it myslef...<add force worldxx add force self.
Title: Re: Having trouble with add force on fps scheme
Post by: jeanfabre on September 10, 2013, 05:51:38 AM
Hi,

 Good. I am marked this thread as solved,

 Bye,

 Jean