Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: mweyna on October 07, 2013, 02:40:01 AM

Title: Finding a disabled Gameobject to Activate it
Post by: mweyna on October 07, 2013, 02:40:01 AM
So rather then the cumbersome way of creating an Array list of all objects, then going down that list, is there a way to dynamically find a disabled game object then Activate it? When I supply the object name to a FIND command prior to the "Activate Game Object" action, it fails to find any object (as it is disabled on start).
Title: Re: Finding a disabled Gameobject to Activate it
Post by: jeanfabre on October 07, 2013, 03:05:18 AM
Hi,

 nop, disabled object needs to be stored somehow if you want to track them while disabled. So ArrayList it will have to be :)

bye,

 Jean