Playmaker Forum

PlayMaker Feedback => Feature Requests => Topic started by: qholmes on August 01, 2011, 03:41:20 PM

Title: Tabs for multiple FSMs on an object
Post by: qholmes on August 01, 2011, 03:41:20 PM
Could we have a tab system for multiple FSMs on an object?

I would forget less that there are more then one FSM and easier to switch back and forth..

Q
Title: Re: Tabs for multiple FSMs on an object
Post by: jeanfabre on August 02, 2011, 01:47:37 AM
Hi,

 Really, we should be be able to show several fsm. On complex systems, viewing one at a time is very frustrating especially because we can follow the process. But a tab would be a great step forward yes, having quick access to the one you are currently working on.

Bye,

 Jean
Title: Re: Tabs for multiple FSMs on an object
Post by: tobbeo on August 02, 2011, 03:07:42 AM
I like the Tab idea and for the future I agree with Jean that a way to view multiple FSMs at the same time would be the way to go. Maybe I'll make some mock-ups based on programs like Nuke that shows how you can organize several sets of nodes (states) into one big Grid.
Title: Re: Tabs for multiple FSMs on an object
Post by: giyomu on August 02, 2011, 04:09:30 AM
yeah will be cool , but considering before unity GUI handling get more power because right now on a mac with 2 screen put teh fsm windows in view while playing along with other stuff liek inspector etc , give me really bad perf in editor... like some 60fps drop just becuase of the undocked PM windows, dock it and that is ok :D...

I do not blame PM becuase just switch you work scene view in unity from console when playing is like night and day about editor perf ( specially with a 27 cinema display XD )