Playmaker Forum
PlayMaker Updates & Downloads => Share New Actions => Topic started by: jeanfabre on November 07, 2013, 02:45:34 AM
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Hi,
Following some work with Magnus @ tumbleHead, please find a custom action check if a game Object is active. It works for Unity 4 only, as Unity 4 as new ways to check for ACtive states of a GameObject, in our case, it will check that the game object is active within the hierarchy ( as opposed to being self active, but maybe it's parent is inactive...)
http://docs.unity3d.com/Documentation/ScriptReference/GameObject-activeInHierarchy.html
Bye,
Jean
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Hi,
Just to mention this action is now available on the Ecosystem (http://j.mp/1Esn1mF) now :)
Bye,
Jean