Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: karim on February 24, 2014, 11:36:47 AM
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Hi all,
Is it possible to achieve something like Tail Drift Gravity http://unity3d.com/contest/flash-in-a-flash/
Without much coding?
Best,
Karim
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hi,
"Without much coding" yes, "Without much effort", no :)
Basically, you need to apply a gravity force that is always pointing in the opposite direction of the trail.
basically, I would define the path using a real spline that would be used to extrude the trail mesh as well as be used to control the movement.
here I think the plane is not moved by itself but rather using "u" of the spline, so you control a moving point on the spline itself, then the plane follow that point taking in consideration the gravity ( itself towards the spine point it currently follows).
Not overly complex, but definitly not easy neither!
some post to read and study carefully:
http://hutonggames.com/playmakerforum/index.php?topic=5065.msg25085;topicseen#new
http://hutonggames.com/playmakerforum/index.php?topic=5669.0
Bye,
Jean
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Brilliant, as always.
Thanks Jean!