Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: graniteoctopus on March 03, 2014, 09:55:29 AM

Title: translating against a wall causing issues
Post by: graniteoctopus on March 03, 2014, 09:55:29 AM
Greetings,
I'm working on a 3d platformer. For various reasons I've set it up so that my player character is a rigidbody whose movements on the x and z axis are handled with the translate action.

So far everything controls more or less like I want it, but if I move against a wall the character will kind of stutter against it. Also if I do this while airborne the character will stick to the wall at the same height until I release the movement key.

Does anyone know of any good methods to prevent the character from stuttering against a wall when moving towards it using translate? Any advice would be appreciated. Thanks.
Title: Re: translating against a wall causing issues
Post by: jeanfabre on March 04, 2014, 12:03:08 AM
Hi,

 you should moe your physics character using forces, not trying to force it's transform position by translating it. that's the problem.

bye,

 Jean