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PlayMaker Help & Tips => PlayMaker Help => Topic started by: Aaddiction on March 10, 2014, 03:39:12 PM

Title: Isolate object from TimeScale.[SOLVED]
Post by: Aaddiction on March 10, 2014, 03:39:12 PM
Hello, I'm using TimeScale action to pause the game. However, I want an object and all of it components and actions not to be affected by the TimeScale. The object should be active and running. How could I do that? Thank you in advance.
Title: Re: Isolate object from TimeScale.
Post by: Lane on March 10, 2014, 04:05:39 PM
The timescale affects the entire game so you would have to override it at each individual action/script. (use Real Time in the actions)

As far as I know theres not really a simple way to do it. Here's some relevant reading on Unity Answers (http://answers.unity3d.com/questions/50640/decreasing-timescale-for-a-single-object.html).
Title: Re: Isolate object from TimeScale.
Post by: Aaddiction on March 10, 2014, 05:52:00 PM
Thank you for the answer.