Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: tintasmen on April 01, 2014, 02:43:47 PM

Title: Help to create a sync facial expression to a voice sound
Post by: tintasmen on April 01, 2014, 02:43:47 PM
Hi to all i need some help. I want to create a facial expression animation with blendshapes, and then i want to syncronize the sound of voice to have a nice sync, anynone know how to create with playmaker??

P.S. its possible to use this plugin called tagarela(lipsyncing)
http://rodrigopegorari.net/blog/?p=241
 to implement in playmaker?? I dont know any programming so its hard to use.

Thanks!
Title: Re: Help to create a sync facial expression to a voice sound
Post by: tintasmen on April 02, 2014, 04:25:46 PM
I need some help! I  bought this plugin and this forum have a bad support to help... great ;(
Title: Re: Help to create a sync facial expression to a voice sound
Post by: jeanfabre on April 03, 2014, 08:27:32 AM
Hi,

 I am sure it is, but what are you after in terms of control? this solution ( it seems) provides all you need.

bye,

 Jean
Title: Re: Help to create a sync facial expression to a voice sound
Post by: tintasmen on April 03, 2014, 08:32:02 AM
i would like to help too other members but i´m new... so i need very information to learn first
Title: Re: Help to create a sync facial expression to a voice sound
Post by: jeanfabre on April 03, 2014, 08:34:05 AM
Hi,

 ok, what do you need here? what's not working in this sync sdk?

bye,

 Jean
Title: Re: Help to create a sync facial expression to a voice sound
Post by: tintasmen on April 03, 2014, 10:20:20 AM
I dont know to what i need to do, to make a animation and a sound to sync, what states i need to implement.
Title: Re: Help to create a sync facial expression to a voice sound
Post by: mweyna on April 03, 2014, 01:08:09 PM
To make a blendshape or animation you need to properly setup the character for that and then create the appropriate shape for each major sound. To sync it to the sync, like the plugin shows you just need to set at what point each shape plays. If you're under the assumption that you can simply plug in an audio and then the character will automatically detect it and shape the mouth to it, that is a massively complex thing and a simple "one click" type solution most likely doesn't exist.