Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: mitchelq on May 11, 2014, 01:05:10 PM
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Hello,
Is it possible to record audio (if someone pushes the record audio button) and then play it when he pushes another button with playmaker (like a voicerecorder)? Or will I need an asset to do this?
If I do need an asset can someone point me in the right direction?
If not, how can I do this with playmaker?
Also, is it then possible to save the sound so it can be used after a restart?
Thanks in advance!
Best regards,
Mitchel
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Any ideas?
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It looks like there is a Microphone class in Unity:
http://docs.unity3d.com/Documentation/ScriptReference/Microphone.html
However the CallMethod action doesn't support static methods yet, so you will need custom actions to call these methods.
Saving audio clips is a little harder. I found some info here:
http://answers.unity3d.com/questions/420477/recordsaveplayback-of-audio-clips-how-to.html
The article links to a script that should save a recorded audio clip, but I didn't dig too deeply into it.
I haven't worked with the Microphone class before, but I'll try to find some time to look into these custom actions...
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Just noticed that Jean made microphone actions:
http://hutonggames.com/playmakerforum/index.php?topic=1771.msg7759#msg7759
Also we just released a new Call Static Method action that will help you call static methods without needing custom actions:
http://hutonggames.com/playmakerforum/index.php?topic=7340.0
However, if custom actions exist I recommend using those since the UI will generally be nicer...
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Oh wow, I searched the forum but forgot to check the wiki :o
Thanks a lot!