Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: nepomuk on May 21, 2014, 04:09:46 AM
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is there a way to set transparency/visibility of gameobjects to a certain amound?
i'd like to have my objects slowly fade invisible before destroying them..
regards :)
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Transparency is handled by the material that's applied to your objects.
I create duplicate materials (magenta _100, magenta_65, etc) where the number prefix is the opacity of the material. I then use the "set material" action to add these changes.
You can also try the "set material color" action which will give you control over the material's opacity as well - just keep ind mind this will affect all objects with that material assigned to it, which may or may not be what you need :D
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If you're using vertex colors/2d stuff, it's as simple as changing the vertex colors/alpha color on the sprite renderer.
Doing it via material can add a lot of unneeded draw calls, but its sort of a complex issue for a fully 3d scene.