Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: wheretheidivides on June 07, 2014, 06:15:49 PM
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This is really a unity question... but.
You can set fire1, fire2, fire3, jump in unity. On a joystick, do these corrospond to A,B, X and Y?
Also, are having 4 fire buttons the standard input on devices? If so, then I can have 4 directions and 4 button toggles.
Also, what's the deal the start and back buttons on a controller like a Logitech f310. This is the xinput (not direct input) method. What would the untiy/playmaker equililant be?
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http://answers.unity3d.com/questions/8094/what-are-all-the-joystick-buttons-for-an-xbox-360p.html
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Id recommend this "http://cinput2.weebly.com/"
You should not have to focus on 1 controller.
for example,my Bluetooth ipega has different settings as a 360.
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Id recommend this "http://cinput2.weebly.com/"
I looked it up, watched the videos and was not impressed. It just seems like you change one code for other code. maybe he did a bad job explaining the benefits, but I don't see any. Also, the was no indication of playmaker support.
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The maker bought playmaker him self and he will have a look into it.
There is also a detailed documentation.
What it does is.the game object listens to names instead of buttons. So shooting would be cinput.get "shooting". The player can asign any button to that action in a options menu(cinput comes with a prefab for this).
So instead of binding A to shoot,the player ca. Use axis5- if he wanted