Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: kinetiknz on October 30, 2011, 10:08:34 PM
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Hey there. I have a network with a send event action that I am looking to use to trigger an action in a different objects FSM.
I have chosen 'GameObject' as the event target.
specified the game object.
At this point no events are listed in the Send Event pull-down. Shouldn't it list all events ticked global in that objects FSM?
Thanks
** Also, shouldn't button event's be able to access global events?? It's annoying to have to pass the button output to another action just to use a send event.
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It should list all global events. Didn't come across this problem in testing, but will look into it...
You can use the Set Event Target action to set a target for subsequent action events. So, for example, a GUI Button action can Broadcast an event to all FSMs. This was added to avoid the scenario you described of having to add extra states.
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I'm unable to repro the bug.
Can you confirm you have 1.2.1?
Can you send me a simple project that shows the bug?
Thanks!