Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: cybervaldez on January 01, 2015, 05:46:09 AM
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So, i'm passing an event property from GO1 to GO2.
GameObject 1:
1. Set Event Properties
2. Send Event to GameObject 2
GameObject 2:
What I need is a logic that does a "Compare an Event Property value and send an event based on it"
Edit: I know a workaround is to store to a variable first after getting the property and then adding a compare logic but maybe there is something more elegant since I don't want to use a temporary variable.
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Hi,
There isn't another way unfortunatly. I guess you could request an improvement in the generic way of accessing data to point to the last event data, that would work but that means a built in update of the core system of PlayMaker so that it becomes available on all actions
Bye,
Jean