Playmaker Forum

PlayMaker Feedback => Action Requests => Topic started by: OrionC on January 05, 2015, 05:31:57 PM

Title: Needed: Capture Pose As Animation Clip that works with mechanim
Post by: OrionC on January 05, 2015, 05:31:57 PM
It's a great action for getting to ragdoll; not so great when trying to return from ragdoll while using mecanim.

Instead of having to store the rotations of the ragdoll bones then lerp/slerp all the individual character bones to those rotations while starting animator it would be much cleaner to be able to write to an animation clip assigned to a state so I can make the transition from within mecanim (I tried switching the character to legacy that I wanted to write the clip to but the "Capture Pose As Animation Clip" wasn't able to write to it).

Is this even possible or is it a limitation of mecanim?

Thanks.
Title: Re: Needed: Capture Pose As Animation Clip that works with mechanim
Post by: OrionC on January 19, 2015, 07:26:46 PM
Bump
Title: Re: Needed: Capture Pose As Animation Clip that works with mechanim
Post by: Lane on January 19, 2015, 08:01:46 PM
You should probably pose that question on the Unity forums for a better response as its totally Mecanim specific.