Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: nhe1 on January 28, 2015, 02:04:34 AM
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so i tried using bool all true as you can see in the attached image. so what i wanted is if it returns all true you go to "win" else "wait again" however it stays in the state "check for win" even i change the boolean i have set. how do i do this?
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use conditional expression in that case make two bools
one check for win or not another you set manually
if both are true it will show game over.
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you need to check this every frame.
i see this in your image
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You're only checking one Bool so there isn't a need to use Bool All True here. You're never actually sending Wait Again, if you wanted to do that you could use a FINISHED system event, but the action isn't firing anything unless its True.
Bool Test has a True and False event to send which is what you want in this case.
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actually there was 3 variables. i tried using just 1 variable in the image to test if it works but no luck. i was trying to implement a sort of something like (if condition 1 ==true && condition 2 ==true and so on) managed to do it using a script and just wondering if it would be possible using only fsm actions.
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there is a multibool cs somewhere on the site you can download.
http://hutonggames.com/playmakerforum/index.php?topic=9117.0