Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Tricky_Widget on April 07, 2015, 12:52:29 PM
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I'm developing for mobile, so CPU use is critical. I find I have a lot of FSMs that are sitting idle waiting on an event. Are these waiting FSMs using CPU cycles while they're waiting?
Thanks!
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To my understanding its the same cost as a script doing nothing in Update(), but waiting for other valid methods to be invoked.
Which is basically moot.
You should see anything unusual in the profiler.
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To my understanding its the same cost as a script doing nothing in Update(), but waiting for other valid methods to be invoked.
Which is basically moot.
Fantastic, thanks! :D