Playmaker Forum

PlayMaker Feedback => Action Requests => Topic started by: christougher on April 25, 2015, 03:28:55 PM

Title: OnAnimatorMove (add/control root motion by playmaker script)
Post by: christougher on April 25, 2015, 03:28:55 PM
For those animations which are in-place but we would like to add root motion using the OnAnimatorMove function could really make things easier.  I hope this isn't recreating the wheel but I've thus far been unable to figure it out...

here's the unity doc reference:
http://docs.unity3d.com/Manual/ScriptingRootMotion.html
Title: Re: OnAnimatorMove (add/control root motion by playmaker script)
Post by: jeanfabre on April 27, 2015, 03:50:43 AM
Hi,

 I created a PlayMakerAnimatorMoveProxy for custom actions to catch the OnAnimatorMove call. It's in the Mecanim Pacakge on the wiki:

https://hutonggames.fogbugz.com/default.asp?W1031

I use it in the action "SetAnimatorTarget" for example. The action works on regular update by default, but if you drop a PlayMakerAnimatorMoveProxy on the GameObject, then it will catch that and work on Animator Move.

Let me know if that works for you, else, if you have a case, that would be great, then I can build the proper setup so that you can do it in PlayMaker.

 Bye,

 Jean