Playmaker Forum
PlayMaker Help & Tips => Unity Services => Topic started by: nepomuk on May 12, 2015, 07:30:19 AM
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hello,
i tried to integrate UnityAds via playmaker to my project.
anyways, in unity the substitude ad screen is displayed correctly.. but when i export the project to xcode and try it on my iphone, nothing appears.
could somebody possibly upload a testscene with unityads actions integrated so that is working on iphone? would be really nice :)
regards, nepomuk
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anyone? :)
i've made a screenshot of what i mean.
the placeholder object appears. actually i've just created 3 states.
1. get button down (including wait for a couple of seconds)
2. Unity Ads Initialize with my Game ID from Unityads ->finished
3. Unity Ads Show AD.
still nothing is displayed on my phone.
i'd be really happy about some help. thanks in advance
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Yea I've also notices that your internet connectivity plays a huge roll when it comes to initializing the ad.
does it work if you carry on playing the game and then come back to the button that shows the ad?
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Hi,
It's a very bad idea to use the "FINISHED" event for your own stuff, make sure you create your own event like "AD READY" and use this one as a transition, it will prevent trouble.
The "FINISHED" transition is really a special event fired by PlayMaker when all actions have doen their job. Yes it works in some cases, but can back fire big time :)
Bye,
Jean