Playmaker Forum

PlayMaker Help & Tips => Unity Services => Topic started by: nepomuk on May 12, 2015, 07:30:19 AM

Title: UnityAds problem
Post by: nepomuk on May 12, 2015, 07:30:19 AM
hello,
i tried to integrate UnityAds via playmaker to my project.
anyways, in unity the substitude ad screen is displayed correctly.. but when i export the project to xcode and try it on my iphone, nothing appears.

could somebody possibly upload a testscene with unityads actions integrated so that is working on iphone? would be really nice :)

regards, nepomuk
Title: Re: UnityAds problem
Post by: nepomuk on May 20, 2015, 05:59:05 AM
anyone? :)

i've made a screenshot of what i mean.
the placeholder object appears. actually i've just created 3 states.

1. get button down (including wait for a couple of seconds)
2. Unity Ads Initialize with my Game ID from Unityads ->finished
3. Unity Ads Show AD.

still nothing is displayed on my phone.
 
i'd be really happy about some help. thanks in advance
Title: Re: UnityAds problem
Post by: 9TOFRIDAY on May 20, 2015, 09:24:10 AM
Yea I've also notices that your internet connectivity plays a huge roll when it comes to initializing the ad.

does it work if you carry on playing the game and then come back to the button that shows the ad?
Title: Re: UnityAds problem
Post by: jeanfabre on December 29, 2015, 04:18:58 PM
Hi,

 It's a very bad idea to use the "FINISHED" event for your own stuff, make sure you create your own event like "AD READY" and use this one as a transition, it will prevent trouble.

The "FINISHED" transition is really a special event fired by PlayMaker when all actions have doen their job. Yes it works in some cases, but can back fire big time :)

Bye,

 Jean