Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Prototype_6492 on May 14, 2015, 01:48:23 AM
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I'm trying to make an FSM on an enemy recognize when the player hits a trigger.
Ex. If the player enters a collider and that creates a trigger, how do I get it to where that object would send the trigger to an enemy to receive?
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Hi Prototype_6492,
In your enemy, make an event (call it something like "PlayerTriggers"), and check box it global.
When player hits trigger, use the Send Event action.
In Send Event the target object should be the Game Object / your enemy, and then you should see your global "PlayTriggers" event.
*Or* the Event Target could be Broadcast All, and this will send the event to everyone who has the global "PlayerTriggers" event.
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Thank you! I'll try this.