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PlayMaker Help & Tips => PlayMaker Help => Topic started by: thierry_st_malo on May 28, 2015, 03:41:19 AM

Title: Red Runtime Message
Post by: thierry_st_malo on May 28, 2015, 03:41:19 AM
Hi, all !

At runtime I get a mysterious red message that says:

"state.Fsm != ActiveFsm"

But everything seems to work fine. What does that mean? Also, I suppose that the red color means that it is a serious error ?

Thanks,
Thierry



Title: Re: Red Runtime Message
Post by: Lane on May 28, 2015, 08:27:12 AM
I think this is a GUI drawing error that has crept up in recent Unity versions. It's harmless from what I can tell.

Red messages mean errors. All Errors are Red. Yellow means its a warning, white is just information.
Title: Re: Red Runtime Message
Post by: jeanfabre on May 28, 2015, 09:04:17 AM
Hi,

 what version of PlayMaker do you have?

Bye,

 Jean
Title: Re: Red Runtime Message
Post by: thierry_st_malo on May 28, 2015, 10:51:36 AM
Thanks to you both. For Jean I have Unity 5.0.2f (Pro) and PlayMaker 1.7.8.3.
Thierry
Title: Re: Red Runtime Message
Post by: jeanfabre on May 28, 2015, 03:10:10 PM
Hi,

 ok, odd, It's been a long time I haven't seen this. Are you forcing states or controlling fsm from scripts?

Bye,

 Jean