Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: thierry_st_malo on May 28, 2015, 03:41:19 AM
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Hi, all !
At runtime I get a mysterious red message that says:
"state.Fsm != ActiveFsm"
But everything seems to work fine. What does that mean? Also, I suppose that the red color means that it is a serious error ?
Thanks,
Thierry
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I think this is a GUI drawing error that has crept up in recent Unity versions. It's harmless from what I can tell.
Red messages mean errors. All Errors are Red. Yellow means its a warning, white is just information.
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Hi,
what version of PlayMaker do you have?
Bye,
Jean
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Thanks to you both. For Jean I have Unity 5.0.2f (Pro) and PlayMaker 1.7.8.3.
Thierry
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Hi,
ok, odd, It's been a long time I haven't seen this. Are you forcing states or controlling fsm from scripts?
Bye,
Jean