Playmaker Forum
Bug Reporting => PlayMaker Bug Reporting => Topic started by: Thomas on June 01, 2015, 04:36:12 PM
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Hi,
I use Playmaker 1.7.8.3 and I seem to have a memory issue :
If I create a GameObject in the scene with a simple fsm with a single state and one action doing nothing but referencing a prefab.
After destroying the GameObject and using UnloadUnusedAssets, the prefab still shows in the profiler under Assets/GameObjects.
If I do the same thing with a MonoBehaviour referencing a prefab, the prefab disappears from the profiler after using UnloadUnusedAssets.
I haven’t found any other post about this so I hope it’s not a duplicate.
Thanks !
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Here is a simple project reproducing the problem.
Just add Playmaker, build & run and connect the profiler.
In the detailed memory profiler, expand Assets/GameObject, you will see PrefabFromFsm.
I use Unity 5.0.2.
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Up!
This leak is a major issue for us and we cannot find any solution!
Is there anything we can do?
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Hi,
Can you submit a bug report on this via the PlayMaker menu? thanks.
I can witness this too, I made the script with a command so that I can witness before and after the deletion and cg collecting.
I also tried with using an FsmGameObject and it's the same.
That's very odd, hopefully this is something Alex will be able to pin point and address.
Bye,
Jean