Playmaker Forum

PlayMaker News => General Discussion => Topic started by: Rabagast on July 01, 2015, 04:15:33 AM

Title: Pause Menu
Post by: Rabagast on July 01, 2015, 04:15:33 AM
Hi!

I need to pause my game. Time Scale suck, so how can I do this? I was looking in the asset store. I found one there with Playmaker support. "Time Control and Pause Kit"
https://www.assetstore.unity3d.com/en/#!/content/9603 (https://www.assetstore.unity3d.com/en/#!/content/9603)

But when I try to buy this, I get this msg: "Possible incompatibility with Unity 5"
So I'm not sure if it works with Unity 5.

Does somebody know some good Assets which Pause the game perfectly with Playmaker support and also works with Unity 5?
Title: Re: Pause Menu
Post by: Rhyuzaky on July 23, 2015, 01:21:38 PM
Man, Unity has a feature that converts scripts from previous versions it to Unity 5.
The Import Asset, just click "I made up, go ahead."
After this wait until compile.
Title: Re: Pause Menu
Post by: Groo Gadgets on August 04, 2015, 10:17:19 PM
I bought the Time Control and Pause kit when it was on sale a few months ago. Haven't even looked at it yet but it does seem very feature rich.

I am curious, if all you want to do is pause your game what are the issues you have with Unity's timescale function? I've used it in 3 of my games with no issues at all.
Title: Re: Pause Menu
Post by: Rabagast on August 05, 2015, 01:36:05 PM
Hi!

Yes, scale time work fine now, but I mean that I had some problems with cell phone and touch. The button didn't work when I sat the Scale Time to 0, but it work fine if I just press a key to pause and unpause the game. :)
Title: Re: Pause Menu
Post by: KoneJone on January 01, 2016, 11:50:28 AM
My project is also now in a stage where a Pause Menu is called for. I was looking at the "Time Control and Pause" kit in the Asset Store, but didn't yet by it.

Does anyone have experiences with this, or other resources for the best pause menu solution for Playmaker?
Title: Re: Pause Menu
Post by: KoneJone on February 03, 2016, 03:46:48 AM
For some closure: I didn't get the plugin from the store, as for my simple project, it was enough to set timescale to 0 and to disable controls to get the game to pause.
Title: Re: Pause Menu
Post by: Rabagast on February 03, 2016, 04:26:44 PM
For some closure: I didn't get the plugin from the store, as for my simple project, it was enough to set timescale to 0 and to disable controls to get the game to pause.

Hi!

I got it also working to set timescale to 0, but I remember on a cell phone, the touch button didn't work, but it worked on my Mac, because I use "P" to pause and unpause the game