Playmaker Forum

Bug Reporting => PlayMaker Bug Reporting => Topic started by: qholmes on February 04, 2012, 01:43:51 PM

Title: Duplicate Transitions trigger
Post by: qholmes on February 04, 2012, 01:43:51 PM
I had a State that had a generic Transition Event on it 'done'

The next State in line had the same Transition Event on it 'done'

Some times the second state triggers instantly because the 'done' Event is still active..

I switched it to a new Event and it works perfect.

I worry about this because i use this a lot when it is a basic Transition and just completing something general.. i use Done or Finished etc.

Q
Title: Re: Duplicate Transitions trigger
Post by: Alex Chouls on February 04, 2012, 02:03:19 PM
How are you sending the 'done' event? Just with Send Event?

If you're using the 1.3 beta, can you use the Submit Bug Report window so we get some Unity/system info?

If you have a simple repro project handy that would be great, but either way, I'll try to build a small repro case here...
Title: Re: Duplicate Transitions trigger
Post by: qholmes on February 04, 2012, 02:27:24 PM
Dont really have a test project.. Am using a custom Action that uses EZ Gui to capture mouse input and it is sending the Event using: Fsm.Event(eventTarget,releaseEvent);

Still using 1.21 or what ever is the latest non beta.

Q