Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: dasbin on February 06, 2012, 06:25:17 PM

Title: How does "Set Joint Connected Body" work? Seems broken.
Post by: dasbin on February 06, 2012, 06:25:17 PM
This Action doesn't seem to be properly implemented. It doesn't actually set the Connected Body in a Joint component at all. It only seems to set the Mass.

It seems to me it should have the following settings:

- GameObject (of the Joint to change)
- GameObject (of the Connected Body)

and that's it.

Instead, it has:

- GameObject (Of what? the joint or the connected body? not clear.)
- Mass (What does this have to do with anything?)

Am I just missing something?

Title: Re: How does "Set Joint Connected Body" work? Seems broken.
Post by: Alex Chouls on February 06, 2012, 10:47:52 PM
Are you using the beta? I think that action got included by accident... Either way, you're right, it's not finished and is probably just a copy/paste of another action right now...