Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: dasbin on February 06, 2012, 06:25:17 PM
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This Action doesn't seem to be properly implemented. It doesn't actually set the Connected Body in a Joint component at all. It only seems to set the Mass.
It seems to me it should have the following settings:
- GameObject (of the Joint to change)
- GameObject (of the Connected Body)
and that's it.
Instead, it has:
- GameObject (Of what? the joint or the connected body? not clear.)
- Mass (What does this have to do with anything?)
Am I just missing something?
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Are you using the beta? I think that action got included by accident... Either way, you're right, it's not finished and is probably just a copy/paste of another action right now...