Playmaker Forum
PlayMaker Updates & Downloads => Share New Actions => Topic started by: imteractive on August 04, 2015, 08:50:40 PM
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Hi,
My name is Luís Fonseca and I'm the author of ProCamera2D.
I want to make ProCamera2D the most user-friendly and quickest to use Unity 2D camera solution on the market. Since that fits exactly into PlayMaker moto I knew I had to fully support it. Although ProCamera2D is very non-coder friendly and almost all of its features don’t require any coding, there a few that do. For those I created some PlayMaker custom actions.
You can learn more about this plugin here: http://www.procamera2d.com (http://www.procamera2d.com)
And more specifically about the PlayMaker integration here: http://www.procamera2d.com/user-guide/#playmaker (http://www.procamera2d.com/user-guide/#playmaker)
If you have any question please don't hesitate to contact me.
Cheers!
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Thanks for making them!
It took me a while to figure out I had to add “PC2D_PLAYMAKER_SUPPORT” to Scripting Define Symbols on build settings
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Hey, I've been using this in my game, thanks for sharing. It's a really great asset.
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Thanks for making them!
It took me a while to figure out I had to add “PC2D_PLAYMAKER_SUPPORT” to Scripting Define Symbols on build settings
I'm not able to do this. My Scripting Define Symbols already has some Playmaker stuff in it and when I add ;PC2D_PLAYMAKER_SUPPORT to the end it won't save and just resets to how it looks in the attachment.
Any ideas?
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Once you typed ;PC2D_PLAYMAKER_SUPPORT press ENTER and give it a few seconds to process.
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Cheers, that sorted it 8)