Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: ETGgames on August 31, 2015, 04:55:46 PM

Title: Enabling behaviours
Post by: ETGgames on August 31, 2015, 04:55:46 PM
I am trying to enable the mesh renderer of an object if the blink state is off. however, I'm not sure what to put in the behaviour box? I dragged the rendered into the component box, but it isn't working. I tried selecting playmaker fsm in the behaviour box too.
Title: Re: Enabling behaviours
Post by: Justin on August 31, 2015, 05:27:09 PM
Try the 'set property' action instead of behavior.  Not sure if it is the best action to use but it works for me.
Title: Re: Enabling behaviours
Post by: terri on August 31, 2015, 05:43:10 PM
I'd just use the Set Visibility action, have you tried that?
Title: Re: Enabling behaviours
Post by: ETGgames on September 04, 2015, 03:55:52 PM
The set property action doesn't detect components?? I can't find the mesh render inside the drop down menu for the set property.
Title: Re: Enabling behaviours
Post by: jeanfabre on September 17, 2015, 01:39:24 AM
Hi,

 It's because you need to drag the "Mesh Renderer" component itself, not the GameObject, if you want to access "Mesh Renderer" properties:


Bye,

 Jean