Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: Prototype_6492 on September 01, 2015, 11:47:40 PM

Title: Blow into mic detection?
Post by: Prototype_6492 on September 01, 2015, 11:47:40 PM
Would anyone know how to set up a Mic to blow into it and detect pressure or how long they blow into it?
Title: Re: Blow into mic detection?
Post by: mdotstrange on September 02, 2015, 03:06:41 PM
This free asset might help https://www.assetstore.unity3d.com/en/#!/content/12518 (https://www.assetstore.unity3d.com/en/#!/content/12518)

It detects audio amplitude from an input source and converts it into a float
Title: Re: Blow into mic detection?
Post by: alperozgunyesil on April 02, 2018, 02:03:34 PM
This free asset might help https://www.assetstore.unity3d.com/en/#!/content/12518 (https://www.assetstore.unity3d.com/en/#!/content/12518)

It detects audio amplitude from an input source and converts it into a float

Do you know any contemporary solution?
Title: Re: Blow into mic detection?
Post by: jeanfabre on April 16, 2018, 04:44:25 AM
Hi,

 made an action + component on the Ecosystem, search for GetMicInputLoudness, you'll get the action and a component called MicInput inside PlayMaker Custom Scripts.

drop MicInput in your scene and use GetMicInputLoudness to get the loudness, then you can use this data to do all sorts of deduction.

 Let me know how it goes.

 Bye,

 Jean