Playmaker Forum

PlayMaker News => User Showcase => Topic started by: playsteven on September 03, 2015, 05:34:09 AM

Title: Mister Smith & His Adventures
Post by: playsteven on September 03, 2015, 05:34:09 AM
(http://www.stevenmcdade.com/wp-content/uploads/2015/09/fmmistersmith-e1441272898231.jpg)

Hello, I'm Steven McDade and my comedy "choose your own adventure" game, Mister Smith & His Adventures, is out now on iOS devices. It was written 100% in Playmaker. What's more, I don't even know how to code, so I hope it proves what can be done by a non-programmer.

> App Store Link for Mister Smith (https://itunes.apple.com/nz/app/mister-smith-his-adventures/id1031732356?mt=8&uo=4)

> My Website (http://www.stevenmcdade.com/)

This is how Mister Smith & His Adventures came about ...

I was writing TV sitcoms, and although I got a few meetings with UK TV producers (and came very close to getting a radio commission) I haven't made the breakthrough yet. I wanted to get my comedy out there, so I decided to write a game.

There was only the slightest of problems and that was I don't know how to code so I Googled a lot as I wrote the script, coded, did the graphics and, well, you get the picture.

I'm a one man writing team (in my bedroom) who decided to use Unity and Playmaker to make my game. If I can make a game (and get a publisher) then I really think that anybody can!

Any questions, please ask :)

(http://www.stevenmcdade.com/wp-content/uploads/2015/09/fmscreenshot1-e1441273017426.jpg)

(http://www.stevenmcdade.com/wp-content/uploads/2015/09/fmscreenshot4-e1441273030798.jpg)

(http://www.stevenmcdade.com/wp-content/uploads/2015/09/fmscreenshot5-e1441273044627.jpg)
Title: Re: Mister Smith & His Adventures
Post by: friendlydog on September 03, 2015, 06:02:48 AM
looks interesting! I'll download this at once. :-)

how did you handle the massive text on screen thing? is it all GUItext read from an XML file?
Title: Re: Mister Smith & His Adventures
Post by: playsteven on September 03, 2015, 06:33:30 AM
looks interesting! I'll download this at once. :-)

how did you handle the massive text on screen thing? is it all GUItext read from an XML file?

Cheers :) I used ArrayMaker to load in my story file and then just read from that. All the text is rendered with TextMesh Pro.

Trust me, I can't code! There's probably a million ways that I could have done things better, but it works :)
Title: Re: Mister Smith & His Adventures
Post by: friendlydog on September 03, 2015, 07:07:35 AM
"methods are not important, only results count".
[Gul Dukat] ;-)
Title: Re: Mister Smith & His Adventures
Post by: playsteven on September 03, 2015, 07:08:56 AM
"thank god for that!".
[Steven McDade] ;-)
Title: Re: Mister Smith & His Adventures
Post by: friendlydog on September 03, 2015, 08:59:09 AM
but where's the Android version?
Title: Re: Mister Smith & His Adventures
Post by: playsteven on September 03, 2015, 09:07:54 AM
but where's the Android version?

Working on that ASAP. I've got an Android phone... it's a little embarrassing  :-[
Title: Re: Mister Smith & His Adventures
Post by: playsteven on February 18, 2016, 01:16:35 PM
Well, that didn't take too long ...

... the android version of Mister Smith & His Adventures is now available on Android  :D

https://play.google.com/store/apps/details?id=com.ayopagames.smithandroid&hl=en_GB

It's a free download, and written 100% in PlayMaker.