Playmaker Forum
PlayMaker Feedback => Feature Requests => Topic started by: ToxicBlob on February 17, 2012, 08:53:24 PM
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There are GameObjects, Vector3, floats, etc…, but no AnimationCurve variable type. It would be nice as then I could define a few global AnimationCurve variables - for reactions say, and then all my other objects could use one easily editable curve.
Or is it already there and I’ve somehow missed it?
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Agreed, this would be useful. Will investigate...
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BUMP! ;D
Any news on AnimationCurve variable?! This would be more than useful...
Every time I use a action with a curve I switch to variables and want to define a curve variable, but it is missing! Just image using it with the sample float action!!
Creating advanced curves for effects (f.e. dissolves, ease in/out, animation etc.) takes some time, unfortunatly there is no way to reuse / export those curves...
Please, please add curve to the variables if its possible!!!
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Shameless Necro Bump!
My biggest issue is not being able to expose an AnimationCurve in the Control section of the PlayMakerFSM component.
That would save so MUCH work in a lot of situations.
Please make it happen :D
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I got here by searching for something similar. Please make this happen.
What I would actually need is being able to set the 2 coordinates of the Sample Curve during runtime, because I simply use a linear curve to search for float values, but need different angled linears.
I suppose I could do this mathematically too, but I am almost getting a headache trying to figure it out. :-)
br,
szomaza
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Maybe a short term solution:
http://hutonggames.com/playmakerforum/index.php?topic=11846.msg55375#msg55375
and you should try this editor script (copy/paste animation curve): http://forum.unity3d.com/threads/copy-and-paste-curves.162557/#post-1277055
And action: get point in curve - on ecosystem
Hope it helps...