Playmaker Forum

PlayMaker Feedback => Feature Requests => Topic started by: Carlsen on February 21, 2012, 06:06:17 AM

Title: NotEditable FSMs
Post by: Carlsen on February 21, 2012, 06:06:17 AM
It would be nice to have PlayMaker behave according to gameObject "HideFlags.NotEditable". That is, if a gameobject is not editable, neither should its state machines be.
Title: Re: NotEditable FSMs
Post by: jeanfabre on February 21, 2012, 06:30:19 AM
Hi,

That would be nice indeed! for all them proxy work where the fsm should be done by the frameowkr author and never touched nor modified.

Title: Re: NotEditable FSMs
Post by: Carlsen on February 21, 2012, 07:07:02 AM
We use HideFlags.NotEditable for our subversion system, and as it is now, you might accidentally make changes to the FSm without having the lock.