Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: nabilfx on November 02, 2015, 08:34:43 AM
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I have an a global int variable of 7 that means 7 lifes. The i have a Int compare with the Int variable, in integer 1, i put the int variable of 7 life, and in integer 2, i put a number 0. Everything is ok when i play the game, but when the int variable hit 0 trigger the event, i stop the game a play again, but the int variable of 7 lifes does not return to 7 value, stay in value 0.
Why this happend?
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Sounds like when the level starts you need to check if the Lives variable is 0 and then set it to 7.
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Can i use, Int clamp, to specified the int value every time starts the game, ok? is working
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Hi,
"int clamp" is to limit a value so it can not go higher or lower that the values given in min/max.
you can use "set int value" to set the global int back to 7.