Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: fuzzywobs on November 20, 2015, 05:41:20 AM
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Is there a function or playmaker action to reset the Oculus Rift camera orientation?
This forum post:
http://forum.unity3d.com/threads/fixed-wanted-rift-camera-reset-function.320532/ (http://forum.unity3d.com/threads/fixed-wanted-rift-camera-reset-function.320532/) seems to indicate that there is a dedicated function UnityEngine.VR.InputTracking.Recenter() to reset the camera. Any ideas on how to use this in Playmaker?
Thanks
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Salut :)
This will typically require a custom action to call this function.
Can you bump me on monday if I haven't done it before?
Thanks :)
Jean
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I'll reply in English in case anyone else in the future has this problem and needs to read through the post to get the solution :P
Is it difficult to write custom actions for playmaker? I was hoping to have this particular function working this weekend!
Cordialement,
Fuzzy
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actually that one you can get here:
http://hutonggames.com/playmakerforum/index.php?topic=10867
or on the ecosystem (input tracking recenter)
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Thanks Terri, the one from that thread works perfectly!
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Hi,
Great, Twitted (https://twitter.com/JeanAtPlayMaker/status/668781863251611648) about it, cause I think it got unoticed :)
Bye,
Jean