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PlayMaker Feedback => Feature Requests => Topic started by: PlaymakerNOOB on November 21, 2015, 09:33:53 PM

Title: Unity 5.3 Native IAP?
Post by: PlaymakerNOOB on November 21, 2015, 09:33:53 PM
On Unity's roadmap (http://unity3d.com/unity/roadmap) they have native in app purchases listed.  Is this something that will be supported with playmaker actions upon Unity 5.3 launch?
Title: Re: Unity 5.3 Native IAP?
Post by: jeanfabre on November 26, 2015, 01:46:50 AM
Hi,

I have added a trello task for it:

https://trello.com/c/SZPlgBUn/152-unity-iap

 It will be supported, but not right away. I personnally tend to wait at least for one big revision before commiting to create some bridges, because the api may change, or the process may change, it happened with all modules, Mecanim, UI, pathfinding, and so I would be patient and use existing iap for production.

And the on top of that, I am running behind quite badly :) so make yourself heard on the trello board to bring attention to this and get it done quicker.


Bye,

 Jean
Title: Re: Unity 5.3 Native IAP?
Post by: PlaymakerNOOB on November 26, 2015, 06:17:04 PM
I did vote, though I am hoping that perhaps we can get a community version, like what was done with Unity Ads.
Title: Re: Unity 5.3 Native IAP?
Post by: escpodgames on November 26, 2015, 08:12:23 PM
I did vote, though I am hoping that perhaps we can get a community version, like what was done with Unity Ads.
Chances are high :)
Title: Re: Unity 5.3 Native IAP?
Post by: PlaymakerNOOB on November 27, 2015, 10:31:56 PM
sending you a PM