Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: LLCOOLJEANS on November 22, 2015, 10:10:06 PM

Title: sys error
Post by: LLCOOLJEANS on November 22, 2015, 10:10:06 PM
sys error
Title: Re: Zelda-Like/2D RPG 8 Movement Help
Post by: Justin on November 23, 2015, 07:07:17 PM
I don't have time to make a full tutorial, but I would approach your problem with something like whats in the image below.  Create a new int variable that is set to a unique value in each moveup, movedown, moveleft, moveright, state. Then create a new start state that checks that new int value and sends the correct event to the corresponding idle state.  Hope that makes sense, if you need more clarification let me know and when I have time I'll get back.

Also you might want to check this out, its a little old now I guess but it could clarify some things for you regard animating. Good luck.
http://pixelnest.io/tutorials/2d-game-unity/animations-2/ (http://pixelnest.io/tutorials/2d-game-unity/animations-2/)
Title: Re: Zelda-Like/2D RPG 8 Movement Help
Post by: Justin on November 24, 2015, 12:21:29 AM
That's awesome man, I haven't touched blend trees at all yet, so glad my advice could still help you come up with a solution!