Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Skaeren on November 29, 2015, 02:12:12 AM
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Using latest version of unity and playmaker at time of this post.
Create new project > import playmaker
import sprite > create 3d object > place same playmaker fsm on both
The FSM has 5 states. Start, mouse over, mouse exit, mouse down, mouse up. Each of the mouse events has the appropriate global transition. They do not work. I have done the same thing 5 times, even switching between 3d and 2d setup, without success.
What am I doing wrong?
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Are you using the "Mouse pick event" action with the transitions?
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Hi,
Mouse pick events actions are not needed when using "system events" transition.
i just tested on latest version and everything seems to work fine.
Maybe your objects don't have a collider component?
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With or without the collider; using box, mesh and an appropriate 2d collider, it does not function for me
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Hi,
made a video to show that they should work on latest unity version 5.2.3
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Hi,
one thing to make sure off, is that you have not created the MOUSE DOWN event yourself, but instead use the one from the event selection menu under "System events".
Can you confirm this?
Bye,
Jean