Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: gl0ckage on December 02, 2015, 06:49:07 AM
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I can animate my sprite fine if i write the code manually and use unitys animator to link states.
However I cannot get the playmaker "play anim" to fire correctly.
Because I am converting my working coded flappy bird game into playmaker I am struggling to actually achieve what my code can do.
I have been trying a few options and I am now at the dead end where it could eb something else.
Video attached to view what I am doing.
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Hey I am not sure if this is your issue but you might need your character and animation to be set to legacy to use that play animation action. I had the same issue.
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Check out these actions:
https://hutonggames.fogbugz.com/default.asp?W1031
If you wish to use Unity's Mechanim animation system, these are the actions you will want to use.
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Just reading through that link - Thank You.
How do I set animations to Legacy please?
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When you import your model, you set the animation type under the rig section:
(http://docs.unity3d.com/uploads/Main/MecanimLegacyRigTab.png)
http://docs.unity3d.com/Manual/Animations.html