Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: gronk33 on April 13, 2011, 05:53:36 PM

Title: does playmaker introduce overhead?
Post by: gronk33 on April 13, 2011, 05:53:36 PM
This is a noob question since I'm not (yet) a playmaker purchaser. But does playmaker introduce any penalties perfomance-wise or memory wise in published executables? It looks like an amazing tool to me. I'd just like to make sure that before I buy it I'm aware of any any limitations.

As an aside are there other limitations that playMaker has over just using javascript?

Thanks!
Title: Re: does playmaker introduce overhead?
Post by: tobbeo on April 13, 2011, 07:58:57 PM
Take this with a grain of salt because it's hearsay, but I believe they said in one test the difference was 48 fps -> 40 fps. Whether that's significant and how it scales I don't know. It is a good question that I think everyone is curious about.
Title: Re: does playmaker introduce overhead?
Post by: gronk33 on April 13, 2011, 08:09:09 PM
Thanks. I guess for $100 (if it's still selling for that) I could give it a shot and post some results.
Title: Re: does playmaker introduce overhead?
Post by: Alex Chouls on April 13, 2011, 10:51:09 PM
Check out the FAQ: https://hutonggames.fogbugz.com/default.asp?W541

There is also overhead in the editor, so be sure to test in a standalone build...
Title: Re: does playmaker introduce overhead?
Post by: jeanfabre on April 14, 2011, 02:04:49 AM
Hi,

 Yes, don't rely on the performance during editing, and check regularly how it performs when published. That true not just for playmaker but any thing you do with Unity ( and generally speaking for any framework).

 Basically, as always, It's a trade and balance between how fast and reliably you can achieve the desire result over how it will performs. If a system allows me great productivity and flexibility at the cost of few frames per secs: Deal as far as I am concerned. Then of course, DO-IT-ALL-IN-PLAYMAKER die hard will require careful profiling. But it's likely that in 99% of cases, playmaker overhead will be completely minimal and likely irrelevant compare to draw calls optimizations, GUI optimizations and physics optimizations.

 Bye,

 Jean
Title: Re: does playmaker introduce overhead?
Post by: gronk33 on April 14, 2011, 12:21:01 PM
Very helpful. Thank you!