Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Yoshi1234 on December 12, 2015, 09:13:18 PM
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Hi , I am very beginner.
I want to make a "Select Weapon Scene and Game Scene1,2"
Select Weapon Scene has two weapons (Sword and Gun) , Player can select which he is going to use on Game Scene. This Scene is making by uGUI.
On Game Scene1, 2 , I want to give him a selected weapon through two scenes.
After that going back Select Weapon Scene.
I know how to use basic uGUI and Playmaker.
I want to know how can I make this system.
Thank you.
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There are a few ways to do this. I dont have the time right now so ill just give you one simple option.
Try using global variables. Make a global variable(var), set it as a game object. What you do is save the game object you picked in that var you just made. This allows you to transfer objects in and out of sences.
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Thank You for helping!
Im going to try with your help.
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Hi foxdeltagames !!
I cloud make appear Weapon which I selected on "Select Weapon Scene".
However it does not appear as a children of a character's hand. So The weapon is just standing there :-\
I used "Create GameObject and Set Parent" but it was error and it says
"Setting the parent of a transform which resides in a prefab is disabled to prevent data corruption".
Also I set a weapon animation on a character therefore should I set both weapon's animations on a character and make a check system "is this a Gun or Sword" ?
Actually I want make more weapons, my concerning is set many animations use a lots memory , or not.
Thank you :D