Playmaker Forum
PlayMaker Help & Tips => Windows Store Apps Help => Topic started by: 0mark0 on December 13, 2015, 03:26:55 AM
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Hi Guys,
Hate to make another post about it, but I just noticed that 1.8b is now in Unity Asset Store.
I recreated my project from scratch w/o Playmaker just in case Win Store support never materialize. I still need to do some things, but wanted to ask if 1.8b supports WS or not, before I import Playmaker.
Thank you,
Mark
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I had one compile error in PlayMakerAnimatorStateSynchronization.SwitchState when compiling for Windows Store.
I had to remove the BindingFlags to GetMethod("SwitchState") to get it to compile. I haven't actually tested running the game on this target though, but this did at least allow the Unity portion of the build to complete.
I'm curious to learn what the status & plans are for Windows Store and Playmaker. Is there a new(er) beta that we can expect to work with universal apps?
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if you want to test if it work for windows store. just make demo project and see if it work well before you make all the changes
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1.8 should support Windows Store. However it might take a while to catch any issues with add-ons. Please post any problems you run into with the add-ons so we can investigate and update them. There are some restrictions on the Windows Store platform that we have to work around...