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PlayMaker News => General Discussion => Topic started by: thehive on December 27, 2015, 04:09:09 PM

Title: JustAPixel uGui error on complie[SOLVED]
Post by: thehive on December 27, 2015, 04:09:09 PM
any way to fix this issue have what i need working but this is holding me up


Assets/Scripts/JustAPixel/uGui/RadialLayout.cs(44,29): error CS0115: `RadialLayout.OnValidate()' is marked as an override but no suitable method found to override

heres the link to it

https://gist.github.com/GetUpKidAK/b59fe685e4a1faade568
Title: Re: JustAPixel uGui error on complie
Post by: dudebxl on December 27, 2015, 05:17:25 PM
I had to delete the script + action to be able to build..
Title: Re: JustAPixel uGui error on complie
Post by: thehive on December 27, 2015, 10:15:06 PM
ill try that see
Title: Re: JustAPixel uGui error on complie
Post by: thehive on December 30, 2015, 08:57:10 PM
when i delete i get errors on build but if i just run in game viewer its fine


Assets/PlayMaker Custom Actions/uGui/JustAPixel/uGui/RadialLayout.cs(44,29): error CS0115: `RadialLayout.OnValidate()' is marked as an override but no suitable method found to override


how can i get around this??
Title: Re: JustAPixel uGui error on complie
Post by: jeanfabre on December 31, 2015, 06:35:14 AM
Hi,

 you need to delete this file too.

 I am not sure what happened, but I'll need to remove it from the package, as it seems uGui latest iteration changed some internal classes which clashes with this custom layout..

 Bye,

 Jean
Title: Re: JustAPixel uGui error on complie
Post by: NightStalker101s on January 01, 2016, 12:58:35 PM
I got around it by entering "//" in front of every line associated with that specific part of the script. Below is what it looks like now. It compiles and the program runs perfectly. Of course, I don't call on the script ever either.
 //protected override void OnValidate()
 //{
 //    base.OnValidate();
 //     CalculateRadial();
 // }
Title: Re: JustAPixel uGui error on complie
Post by: jeanfabre on January 13, 2016, 01:51:59 AM
Hi,

 This is fixed in the latest version on the Ecosystem, Please redownload from the Ecosystem.

 Bye,

 Jean