Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: artician on March 09, 2012, 06:30:24 PM
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I'm using setJointConnectedBody from the physics category and seem to be misunderstanding the function of this action. I thought this action was used to tie one object to another objects Connected Rigidbody variable, but instead it has a float variable for "Mass". What is this action actually for?
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That action actually made its way into the build by accident! Do it's not finished, probably just a copy/paste of another physics action right now :(
I'll take a look, should be an easy action to finish up...
Sorry for the confusion!
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Any chance to get this working would be fantastic. Thanks Alex!
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Give this action a try:
http://hutonggames.com/playmakerforum/index.php?topic=1227.0
NOTE: I don't currently have a good test case for this, so this action is untested!!
Please let me know if it does what you need...