Playmaker Forum
PlayMaker Updates & Downloads => Share New Actions => Topic started by: uprashanth on January 08, 2016, 12:05:52 AM
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Get it >>> HERE (https://www.assetstore.unity3d.com/en/#!/content/52017) <<<
(http://forum.unity3d.com/attachments/ss-png.168634/)
Get it >>> HERE (https://www.assetstore.unity3d.com/en/#!/content/52017) <<<
Note:
-> This is an extension for 'Playmaker'.
-> You are required to have Playmaker Asset in order for this package to work.
-> You can get Playmaker from here
Description:
ugs - Rigibody for Playmaker is a collection of Actions for Rigidbody2D class.
Features:
- Upto 44 Actions for Rigidbody2D
- This extension covers 98% of Rigidbody2D class, the remaining 2% will be added in next Update.
The list of actions that you get for this package.
Actions List:
- Add Force
- Add Force at Position
- Add Relative Force
- Add Torque
- Enable Auto-Mass
- Freeze Rotation
- Get Angular Drag
- Get Angular Velocity
- Get Collision Detection Mode
- Get Constraints
- Get Gravity Scale
- Get Inertia
- Get Interpolation Mode
- Get Is Kinematic
- Get Is Simulated
- Get Linear Drag
- Get Local Center of Mass
- Get Mass
- Get Point
- Get Point Velocity
- Get Relative Point
- Get Relative Point Velocity
- Get Relative Vector
- Get Vector
- Get Velocity
- Is Auto-Mass Enabled
- Is Awake
- Is Rotation Freezed
- Is Sleeping
- Set Angular Drag
- Set Angular Velocity
- Set Collision Detection Mode
- Set Constraints
- Set Gravity Scale
- Set Inertia
- Set Interpolation Mode
- Set Is Kinematic
- Set Is Simulated
- Set Linear Drag
- Set Local Center of Mass
- Set Mass
- Set Velocity
- Sleep
- Wake Up
--> Use the above actions as usual like other actions you'd normally use.
Get it >>> HERE (https://www.assetstore.unity3d.com/en/#!/content/52017) <<<
Any feedback or suggestions are welcome. :)
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Hi,
Thanks for your contribution!
Isn't the name of the actions conflicting with the official actions for rigidbody 3d. Like "AddForce" ? maybe you should labeled the 2d related action like "AddForce2d".
Bye,
Jean
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Hi,
Thanks for your contribution!
Isn't the name of the actions conflicting with the official actions for rigidbody 3d. Like "AddForce" ? maybe you should labeled the 2d related action like "AddForce2d".
Bye,
Jean
No Its not conflicting, I checked! I will update all actions then. Thank You Jean :-)
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What's the difference between this and the Unity 2D playmaker actions here: https://hutonggames.fogbugz.com/?W1150 (https://hutonggames.fogbugz.com/?W1150)
Is one moving the rigidbody and the other the game object?