Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Gida on January 27, 2016, 09:22:10 AM
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Hi,
searching for the posibility of blending meshes I found this:
http://hutonggames.com/playmakerforum/index.php?topic=5793.0
Problem: Its nearly not Documented what to do here.
Is there anyone who can tell me how to get Blendshapes to work? What does this "Get Blend Shape Index " stuff do and the Rest. Is the a better way to morph a mesh with a slider?
Thanx in advance
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Each blendshape has an index- first one is 0- next is 1 etc
So all you have to do is set the weight for the blendshape index you want to affect using "Set BlendShape Weight"
A weight of 0 has no effect- 100 is the full blendshape/morph applied
Just drive the weight with a float set by a slider-
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Thanx,
this index thing I wasnt sure about.
And what is the "Get Blend Shape Name / Count" action good for?
Do you know?
Thank you very much :)
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Get blendshape name will return the string for whatever you named the blendshape in your 3d application-
Get count will get the number of blendshapes on the object
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AH! So the "Get" Actions are just to identify the Sum and Names of the Blendshapes in the "Skinned Mesh". And "Set Blend Shape Weight" is the Assignment plus weighting for a single Blend Shape. Did I get it correctly?
Cheers mate!
Umm, but its not necessary? I did just a set weight action and modified the name by hand. This works too.
Greetings
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Yeh the only one I ever use is "Set Blendshape weight" nice to have options with the others though :)
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Now this is what I call service and a useful answer. 8)
Thank you