Playmaker Forum

Bug Reporting => PlayMaker Bug Reporting => Topic started by: nemirc on February 02, 2016, 12:22:41 AM

Title: [SOLVED] Why add a "finish" event to "smooth look at direction"?
Post by: nemirc on February 02, 2016, 12:22:41 AM
I was trying a third person controller I'd made on a new project using Playmaker 1.7.8.4, but the character would not face the direction it was walking. After spending way too much time trying to fix it, I noticed the new "smooth look at direction" has a finish event. I can see that can be useful sometimes, but why not just add another action instead of completely replacing the current action? I had to replace that script with an older version of the "smooth look at direction" script from another project.
Title: Re: Why add a "finish" event to "smooth look at direction"?
Post by: Alex Chouls on February 02, 2016, 01:33:49 AM
Sorry about that, we caught this in 1.8.0 and 1.7.8.4 for Unity 4.x, but it looks like somehow it got into 1.7.8.4 for Unity 5.x.

The "proper" version of the action has a Finish checkbox that defaults to false to preserve the original behaviour. We work to preserve the original behaviour when updating actions, but sometimes something slips through. We also consider adding a new action instead, but too many variants of an action can get confusing/messy.

Anyway, I've fixed the 1.7.8.4 version for Unity 5.x so it will be in the next update.