Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: Alternicity on February 07, 2016, 04:20:32 PM

Title: Compatibility of C# based asset
Post by: Alternicity on February 07, 2016, 04:20:32 PM
Hello,
I am thinking about buying this asset, and was wondering if it would be possible to use with playmaker, ie get the effects to trigger, as it seems to be centered around C# scripts.
https://www.assetstore.unity3d.com/en/#!/content/20416

Thanks for looking.
Title: Re: Compatibility of C# based asset
Post by: mdotstrange on February 07, 2016, 08:18:34 PM
I've been using that asset for about a year with Playmaker- You can do everything you need to do with it using Set Property-

For most of the projectiles- outside of the missiles and flamethrower- its easier if you just add an fsm to them to control their movement/spawning/despawning yourself
Title: Re: Compatibility of C# based asset
Post by: Alternicity on February 07, 2016, 10:47:36 PM
Cool. Thanks again mdotstrange.

Been thinking about Behavior Editor as well like you suggested in a previous thread.
Title: Re: Compatibility of C# based asset
Post by: mdotstrange on February 08, 2016, 01:16:14 AM
No prob- yeh Behavior Designer is awesome- behavior trees make a lot of things easy that are cumbersome with Fsm's

Also if you get Sci-Fi effects and have trouble setting it up with Playmaker let me know and I can post some fsm screenshots showing how I use it-
Title: Re: Compatibility of C# based asset
Post by: Alternicity on February 08, 2016, 11:57:46 AM
Awesome, thanks!