Playmaker Forum
PlayMaker News => User Showcase => Topic started by: Passer VR on February 19, 2016, 03:34:37 AM
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I am happy to announce that InstantVR Advanced has PlayMaker support in version 3.3 and higher.
(You can use InstantVR Free without programming too, but it is limited to a walking/looking around avatar and it does not have PlayMaker support.)
InstantVR provides an uniform interface to a growing number of VR devices:
- Oculus Rift
- Samsung Gear VR
- Google Cardboard
- Game controllers
- Mouse/keyboard input
- Microsoft Kinect*
- Leap Motion*
- Razer Hydra*
- VicoVR*
* requires InstantVR Advanced
These devices and combinations of them can be used to drive an avatar in a virtual world. In the Advanced version your avatar can interact with objects using gaze selection or by grabbing the objects.
Videos:
InstantVR introduction tutorial (https://www.youtube.com/watch?v=ObtPdsUx9sg)
Using PlayMaker with InstantVR Advanced (https://www.youtube.com/watch?v=JMV1ydKjEH8)
Full body tracking with multiple sensors (https://www.youtube.com/watch?v=C80fhJj2RVg)
More information can be found on my site PasserVR.com (http://www.passervr.com) and support pages (http://serrarens.nl/passervr/support/)
The InstantVR Free and Advanced assets can be found here:
- PasserVR.com (https://serrarens.nl/passervr/virtual-reality-components/)
- Unimersiv VR Asset Store (https://unimersiv.com/publishers/passer-vr-12/)
- Unity Asset Store (http://u3d.as/68f) (v3.3 is now available).
I am looking forward to your feedback and are open for your suggestions!
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Great news!!!! :) :)