Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: celaeno on March 10, 2016, 07:18:28 AM
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Hello I get this error when using StartCoroutine()
Assets/PlayMaker/Actions/Puzzle Game/FindNeighbours.cs(126,33): error CS0119: Expression denotes a `type', where a `variable', `value' or `method group' was expected
Is it possible or how can I use StartCoroutine() within an action?
Thanks
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class FindNeighbours : FsmStateAction
public override void OnEnter()
Debug.Log ("About to StartCoroutine");
StartCoroutine(TestCoroutine());
Debug.Log ("Back from StartCoroutine");
}
IEnumerator TestCoroutine(){
Debug.Log ("about to yield return WaitForSeconds(1)");
yield return new WaitForSeconds(1);
Debug.Log ("Just waited 1 second");
yield return new WaitForSeconds(1);
Debug.Log ("Just waited another second");
yield break;
Debug.Log ("You'll never see this"); // produces a dead code warning
}
}
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Hi,
Unfortunatly no, because an action is not a MonoBehavior it doesn't implement the internal necessary apis for coroutine to be executed and handled properly.
Typically, either you create your custom coroutine system ( like you would when creating editor windows and tools, which also lack coroutines), or you save the Ienumerator of the function you want to "coroute" and handle it manually.
Bye,
Jean
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Oke thanks for your help :)