Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: stigma on March 22, 2016, 05:33:50 AM
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Hi,
this error means?
SetLogCallbackDefined is not allowed to be called during serialization, call it from Awake or Start instead. Called from script 'FsmEditorWindow' on game object ''.
See "Script Serialization" page in the Unity Manual for further details.
UnityEngine.Application:add_logMessageReceived(LogCallback)
HutongGames.PlayMakerEditor.FsmDebugger:.ctor() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmDebugger.cs:51)
HutongGames.PlayMakerEditor.FsmDebugger:.cctor() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmDebugger.cs:22)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
Thanks
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Did you managed to do anything with PlayMaker in Unity 5.4? I can't even right click to add a new state.
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Yes, I can add a FSM or a state
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Hi,
Are you using the latest Closed Beta from playmaker? (Playmaker.1.8.1.f1)
If you don't have access to closed beta, pm alex (http://hutonggames.com/playmakerforum/index.php?action=profile;u=3) for beta access :)
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Hi,
Also, be very careful with 5.4 beta, it's currently not very stable at all. So make sure you make hard copies and backups before trying 5.4, in case you need to come back to 5.3 while bugs are crunched.
Bye,
Jean
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Ok Jean I'll wait until it is more stable
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I would have waited to... but the boys want the new visual features :'(