Playmaker Forum
PlayMaker Updates & Downloads => Share New Actions => Topic started by: terri on April 04, 2016, 09:56:01 AM
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I using this for setting the Emission color of a material where the HDR combined with a camera's bloom effect creates a glow.
Its not perfect because the color picker in the action behaves differently than the material's, but at least the brightness isn't clamped to 1.
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Hi,
Using the SetMaterialColor action doesn't work? if you use '_EmissionColor' as the namedcolor property?
Bye
Jean
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no because it clamps the maximum brightness to 1
related to this: http://docs.unity3d.com/Manual/HDRColorPicker.html
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Hi,
That's very good. thanks for the information.
Is it just the emission color that is affected?
Bye,
Jean
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Hm, not sure. Any HDR color I guess, though emission is the only one I know of.
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Hi,
Ok. Care to put it on the Ecosystem? I can do it if you don't think you'll be making more actions.
Bye,
Jean
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I never put time into learning how to do that, I'll look into it!
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Hi,
Ok, it's on the Ecosystem (http://j.mp/PlayMakerEcosystem) now.
Bye,
Jean
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in Unity 2018.3 this action shows this error
(https://i.gyazo.com/42ae26c2b906a13fa7734a4f9c97655c.png)
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Hi,
Can you provide a sample project? I can't reproduce, I must be missing something.
Bye,
Jean